Dawn of Madness

Created by Diemension Games

A mind-shattering story-driven cooperative board game for 1-4 players that is a true horror experience.

Latest Updates from Our Project:

Merry Christmas and Happy Holidays!
5 months ago – Wed, Dec 25, 2019 at 01:34:30 AM

Hey there, friend!

No news today, but I just wanted to take a second to say Merry Christmas and Happy Holidays. 

We hope you have a great holiday season, and a wonderful time with friends, family, and board games. 

Ah, but what's that sound? Is there someone coming down your chimney? Why, yes, I believe there is! But I have a feeling it's not Santa Claus this year...

That sound up your chimney isn't Santa this year.

So, once again, Merry Christmas! (As well as Happy Hanukah and Happy Kwanzaa, or whatever your holiday of choice is!) We are so grateful to have you with us on this crazy journey, and we hope you sleep well tonight! =D 

Talk to you again soon!

Dawn of Madness is Funded! Thank You So Much!
5 months ago – Wed, Dec 18, 2019 at 11:24:21 PM

Well it's official, guys! Dawn of Madness is funded! And what a wild rollercoaster ride it has been!

If you've been with the campaign for any length of time, I think you may be able to agree with me that this Kickstarter campaign has been just a little bit different than many others you've been a part of. (At least it certainly as been for me, and I've backed a LOT of Kickstarters as well as run several! LOL!) There have been some wild highs (as well as several lows), and all through it I think the only thing that could be said for sure is that we certainly didn't play it safe and pretty much always shot for the fences. I'll admit, there is a (fairly large) part of me that feels a little bit like Russel Crowe near the end of Gladiator right now, roaring, "ARE YOU NOT ENTERTAINED?!"

My Russell Crowe Moment

But I digress. =D 

Thank you so much for believing in this game, and for sticking with us. You are the reason we exist, and we are so incredibly, overwhelmingly grateful for each and every one of you. Whether you came in at the very first day or the very last hour, this game would not exist without you. Thank you for dropping money on this game during the most expensive and busy time of the year, even if you're just in for $1 right now. I completely understand how tough this time of year can be, and the fact that you put your money down on this game is humbling and wondrous to us. Thank you for working with us to refine this game and giving us your invaluable feedback. Thank you for all of the comments. Thank you for hanging out with me on the live streams. (And bearing with me through the technical difficulties.) Thank you for being here with us. You are Diemension Games just as much as me or Roger or Cherry. 

(Speaking of live streams, if you missed the finale live stream and want to check it out, here it is:) 

Next Steps

So what's going to happen next? Kickstarter will collect funds from all of you over the next day or so. If there is a problem with your payment/card/etc., then Kickstarter will contact you and you will have seven days to fix your payment. (And if there are problems you can't fix in time, don't worry. You'll still get access to the pledge manager.)

We will receive the money within two weeks (probably around the first of the year.) From there, we will import all of the information into our pledge manager (we will be using Backerkit again like we did for Deep Madness) and get that all set up. Then, we will open the pledge manager in late January or early February. It will be open for a minimum of several months, and once in there you will be able to upgrade your pledge level, add any add-ons you want (or assign funds to add-ons you've already pledged for), and pay for shipping. We will have two different ways to pay: PayPal, and credit cards processed through Backerkit itself. With PayPal you will be able to pay bit by bit as you go (thus being able to slowly add more to your pledge if you so choose), and if you use your credit card through Backerkit then your card will not be charged until we decide to close the pledge manager. 

We will have much more info on all of this as we reach the point where we're ready to open the pledge manager. We will also have gameplay updates as we move forward, keeping you informed on the newest developments and likely asking for more input from you guys. (After all, why stop the interactive element of this campaign now?) And through it all we will be working our hardest to ensure that this game is the absolute best game we can make it. 

Once More, Thank You

I know I've said this many times by this point, but I just wanted to say it once more: thank you. Thanks for embracing Dawn of Madness. Thanks for believing in this horror experience. Thanks for being awesome. 

Thank you for joining the madness!

From all of us at Diemension Games - from Roger, Cherry, Chauncey, Yichuan, and me (Byron) - please accept our sincere appreciation. We are so grateful for you. Happy holidays, and Merry Christmas!

Oh, and One More Thing.

What's a post like this without a spoiler or two? With that spirit in mind, here's a bit of what's coming up at some point in the future from us:

Queen of the Void

Oh, and also:

Red Riding Hood, Snow White, Sleeping Beauty, and Alice.

Interested in either of these projects? Then be sure to like and follow us on Facebook (and also like and follow the Celestial Facebook page and join the Facebook group) to stay up-to-date on what's going on with them.

Talk to you all again very soon! Have a great week, my friends!

The Clockmaker Expansion Unlocked and the Last Mongrel
6 months ago – Mon, Dec 16, 2019 at 11:14:53 PM

Hi guys! We're finally in the home stretch! 

So, we've come to a decision regarding the rest of the stretch goals for the Clockmaker expansion. We're thinking we may have about maxed out where we're going to hit in funding total, but we also don't want to leave you hanging on the rest of the stretch goals for the Clockmaker. So, we're going to just unlock the entire rest of the expansion for the Otherworld level and up. Here's what was just unlocked:

The rest of the Clockmaker expansion is now unlocked!

And you know what? Since we're on a roll, here's the last daily unlock, too!

Today we unlocked Mongrel Ravenous at both the Core and Otherworld levels!

Today we unlocked Mongrel Ravenous at both the Core and Otherworld pledge levels! Isn't he cute? Looks like he could use something to eat, though. Hmm... You might do nicely. 

All Goals Now Unlocked!

This means that all goals for the campaign are now unlocked: 100 in total. How about that? It seems like a pretty nice round number to stop on, too.

Live Stream for the End of the Campaign

I will be doing my last live stream of the campaign tomorrow (Tuesday) starting at 2pm PST and running through the end of the campaign. Will I be on both YouTube and Facebook this time? I guess we'll see. LOL! But at least I'll be on YouTube. Come hang out with me, and let's send off this campaign in style! It'll be on the front page of the campaign (though I may remove it before the time is up so my ugly livestream video isn't immortalized forever at the top of the campaign page), so if you can't find it anyplace else it'll be there. 

Want to hear something weird and possibly shocking? This is going to be my last update while the campaign is live, guys. How about that? But don't worry, I'll be back again once it's over with another update for you closing out the campaign. Before we reach that point, though, I just want to once again say thank you for sticking with us during this wild and crazy ride. We are so grateful to all of you who have joined us, whether you've been with us from the very beginning or you just pledged a few minutes ago. We are blessed to have you with us, and we don't take your support lightly. So, for the last time while the clock is still ticking, thank you. You've made this game possible. 

Don't forget to join me at 2pm PST for the live stream finale! See you at the finish line!

Welcome to All of Our New Backers! Contest Winners! Box News!
6 months ago – Mon, Dec 16, 2019 at 11:06:36 PM

Hey friends and Dawn of Madness family! First of all, a hearty "Hi there!" to all of our new backers who have joined us recently! We are so glad to have you with us! Welcome to the madhouse! 

We'll have some more info about the project for you in a little bit, but first let's take a look at our daily unlocks!

Today's Unlock: Mongrel Feral

Today we have unlocked Mongrel Feral at both the Core and Otherworld levels! He looks like such a friendly chap, don't you think?

Like his brother Bestial, Mongrel Feral has become what his soul always inwardly contained: a feral, wanton, animalistic nature that seeks first and foremost to cause others pain. Covered in sharp steel spears and spikes that serve almost as spines along his back (which used to be his front), Feral has caught a scent of blood and will not stop now until he rips his target to bloody tatters. Whose scent do you think it could be? Is it yours? You'll find out soon enough.

Today we unlock Mongrel Feral at both the Core and Otherworld levels!

There's only one more daily unlock! Check back tomorrow to see the last one!

For Our New Backers

For our new backers, I wanted to give a bit of a rundown on Dawn of Madness and why it's a bit different from many of the other Kickstarter projects out there. First of all (and most obviously), it is a true horror experience that actively tries to creep you out through its character-focused, story-driven chapters. But second, this is a game that has been (and will continue to be) actively shaped by its community, tweaked and refined through feedback from the backers who are helping to bring it to life. There have already been some pretty big changes take place with the game, which was directly inspired by the feedback we received by our backers. Here are a few of the changes that have been implemented so far through the feedback of the Dawn of Madness community:

  •  Redesigned and refined gameboard for greater in-game immersion.
  •  Removal of Conscious Realm sheets for streamlined, less abstract gameplay and smaller game footprint on the tabletop.
  •  Enlarged World Shard cards (from 57x88mm to 80x120mm) to better showcase the game's art and deepen the feeling of presence in the game.
  •  12 more World Shards for each Wanderer, creating more variability between chapters and more immersion in-game as you truly explore each Wanderer's world.
  •  Simplification and renaming of a variety of terms (including the removal of the Concept term for the five main symbols) for ease of play and for introducing new players to the game.
  •  Burying the Resistance cards within the stories and opening them up to be used by every Wanderer rather than just the Central Wanderer, simultaneously removing the perception that one Wanderer is the only important one and making the Abomination an even more terrifying adversary in the early game.
  •  Hiding the Malformations inside the stories and events rather than placing them on the board at the start of the chapter, making their appearance much more thematic and also making fighting the Abomination even more precarious.

Want to learn more about how the community has shaped this game? Check out the updates here, here, and here!

Now, this does mean that the videos of the demo version of the game that are currently available reflect an older version of the game (almost a rough draft, if you will.) Elements of those videos are still relevant, but also many things in them are not any longer. We will keep you updated and abreast of the newest developments as often as we can, showing you new videos and taking you inside the creative process as we work to bring this game, at last, to your tabletop. 

In short, with this project we're using Kickstarter as it was originally intended to be used: as a hotbed for creativity with communities coming together to craft something truly unique, rather than just a preorder store.

We are always open to feedback, and we listen. Having said that, we won't just automatically do something because popular opinion says we should, either: we will always do what's best for the game. But sometimes what's best for the game is your idea.

Hopefully that helped to answer some questions, but likely it also brought up some more. So feel free to ask!

The Storage Boxes

Speaking of feedback, we have finally come to a decision on the two big storage boxes. (Mostly.) We have decided not to launch the boxes during this campaign. There are two reasons for this: first, the response for them was good, but not overwhelming, and second, we don't want to further burden our backers with another add-on during the holiday season. You guys already have enough to worry about right now, without having to add storage boxes to your pledge as well. 

However, that doesn't mean that the storage boxes are done for good. If interest continues to build for them, then we will consider adding them in the pledge manager. So, keep bugging us and letting us know you want them, and maybe they'll show up a little further down the road, once Christmas and the holidays are behind us. 

Contest Winners

It's about time we selected some winners for our various contests! First, let's get to those three remaining art book winners. There were some truly incredible entries as to why people needed the art book. (Some of my absolute favorites were from Phil Blake, Jose Luis, and Johnny Cosmos. Though, having said that, Sebastien B and Bibo had some very solid reasons as well.) I feel horrible having to limit it to only one entry. But, in the end, I have to give it to Faizal Kadir. Congratulations, Faizal! Your "human baby figure eating rotting placenta" (yes, that really was in his post! LOL!) just won you a copy of the art book!

But we still had two art books to select randomly from those who posted DoM art on social media! So congratulations, NEETocris and Walusitras (both Twitter names), you both just won a copy of the art book! Sorry I don't know your actual KS names, but let me know in the comments that it was you and we'll hook you up!

Next, we are overdue in selecting winners for our Facebook post sharing contest. So, let's remedy that! Congratulations to Jordan Rasmussen, Michael Brown, Scott McCarthy, Adam Segal, BJ Wood, and Scott Michelson! (All of these are Facebook names, by the way, not your KS names.) You just won an Otherworld pledge for Dawn of Madness! If you're currently backing the game, you can drop to $1 (or add any expansions you want to your total, etc.) Then, in the pledge manager, we'll give you a credit for the total cost of an Otherworld pledge. Once again, congratulations!

Okay, I'll be back with another update later today, and this time I mean it. (A bunch of other work got in the way yesterday, but today there will be another update!) Have a great rest of the day, and I'll talk to you again soon!

The Mongrels Arrive, and a Look at the Vivisections
6 months ago – Sun, Dec 15, 2019 at 08:42:29 PM

Hi Wanderers! Welcome to another day of madness!

We're coming up on the final 48 hours for the campaign. Can you believe it? We still have some fun stuff for you before the end, though, so stay tuned! 

Speaking of staying tuned, I did another Live Stream today that was, once again, quite a bit of fun. We seem to creep a little longer in length with each one, but if you'd like to check it out you can watch it here: 

 The picture looks kind of evil, but I'm really mostly harmless. Honest.

I will be doing one more live stream while this campaign is live, starting Tuesday at 2pm PST and going through the end of the campaign! Come celebrate with me as we draw the campaign to a close!

Today's Unlock: Mongrel Bestial

Today we start our last three unlocks of the campaign: the Mongrels! The Mongrels are people whose outer appearance began to mimic what lay festering in their souls: unbridled ferocity and a nearly rabid viciousness. 

Mongrel Bestial fits into this mold pretty easily. The bestial, animalistic brutality in his nature corrupted his body, melding with razor-sharp shards of metal as he bent backward and mutated beyond recognition, becoming a slavering, savage beast hungry to rip and shred everyone in his path. Check him out! 

Today we unlocked Mongrel Bestial at both the Core and Otherworld level!
Mongrel Bestial
Mongrel Bestial

Deep Dive: The Vivisections

Recently I received a couple of comments saying, "Hey, Byron. What are these monsters?" Which made me think maybe I hadn't covered the Vivisections as well as they deserved. So, let's take a look at these three core game Terrors.

The Vivisesctions are Untethered Terrors, which I'm trying out as a way to distinguish between Terrors that are not tied to a Wanderer in lieu of calling them Distortions. (So then Patients, Symptoms, etc. would be Tethered Terrors. Let me know if you like this in the comments.) As such, they are playable in any chapter of the game. They are pretty big and pretty nasty, and in most cases they wear their guts like garters. Let's take a look at their bios!

Vivisection Viscera

Vivisection Viscera

“My essence pours from me; my entrails swim upon the ground. I am hollow, emptied, and so, so hungry. My ribs have become teeth, my hands filleting knives. I know no other thing except the hunger. The need to be filled. You will give me something to ease the emptiness, won’t you? You will help me. All I will take is a little bit. Just enough… to fill me up. Please… You must give it to me. Give it to me. Give it to me! GIVE IT TO ME!”

Vivisection Viscera

Vivisection Flayer

“Your flesh looks so lovely, stretched like it is across your bones. How I ache to liberate it from its constraints. To allow it to unfurl and twist and flap in pure freedom, unburdened by the structures that force it into definition. You need no longer be trapped by that conventional form. Look, I’ve already begun the work on myself. You see? There is nothing to fear. All I offer is a new way of being, completely separated from the constrictions that have required you to conform. You can be whoever you want. Or whatever you want. Be anything you desire! But you must come to me. Come, and present yourself to be flayed. Come now. Come now. No, where are you going? I said COME HERE NOW!”

Vivisection Flayer

Vivisection Prolapse

“It works its way up my throat like vomit, though I know it’s not. At least, not exclusively. I try to swallow it back down, but it refuses to be contained. I can feel my organs compressing, shifting, as they creep toward my mouth. I can’t hold them in any longer. All of the poison inside me – all of the anxiety, anger and darkness – crawls implacably upward, pressing everything else up along with them. They’re coming now, swelling my esophagus… I can’t contain it any longer –”

Vivisection Prolapse

And here's one of their Terror cards, just because:

Vivisection Flayer's Terror card

Under Flayer's name you can see the three spaces for his Domain Rifts, and below that are his existence and mental capacity values, as well as the number of memory fragments you would receive for killing him. Below that is a Passive ability that will always be in effect for him. Next, to the right, is his AI track. His top ability would trigger first if its conditions are met, then his second ability would trigger if the first one cannot be accomplished. (So if there is a Wanderer in his space, he would skip his first ability and go straight to his second one.) In addition, he has special abilities that would trigger whenever a Domination/Hand, Otherworld/Sphere or Awareness/Eye Domain Rift was in place on his card. (Yuck.) 

Often there would also be a third action available for a Terror to take, but Flayer has fairly simple needs in life: He is perfectly happy just eviscerating anything nearby that moves. (And he's pretty good at what he does, since he has the potential to inflict 4 damage every attack.)

Okay, that's it for this update, but I'm going to have another update for you later today to go over more cool stuff. Have a great day and talk to you again soon!