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Dawn of Madness

Created by Diemension Games

A mind-shattering story-driven cooperative board game for 1-4 players that is a true horror experience.

Latest Updates from Our Project:

Cary and the Art of Oblivion
5 months ago – Thu, Aug 29, 2024 at 06:18:09 PM

Hey guys! As promised, here is the long-awaited update for Wave Two! This update will focus on Cary James and his game, Of Art and Oblivion. Next month, we’ll dive into Edward’s game. 

The Overall Picture

Let’s start with this, though, as I know many people have been wondering about it. We plan to finish the English version of Wave Two by late Q1 or early Q2 of 2025. Also, we have already begun the translation work, so the translated versions shouldn’t be too far behind. 

Two other writers are working with me on the Wave Two stuff. (Shout out to Curtis and Wendy!) I have read their work and can confidently say we will not have another issue where I will have to rewrite what they did, like what happened with Wave One. 

We also have some other surprises coming in future updates that the team isn’t ready to unveil fully yet. But stay tuned for the end of this update to catch a glimpse.

One other thing, because I’ve had several people ask: if you remember, last summer, we said that we wouldn’t launch our next game, Celestial, until after Wave One had fully delivered. However, we have decided not to launch it until after we’ve fulfilled Wave Two. We didn’t feel good about launching it until you received everything you pledged for. I know this will disappoint some folks (I’m really sorry, King of Average), but I’m sure you can see the logic behind it. We will have something else coming for Dawn, which we’ll tell you more about as we draw closer to its proper reveal. (It’s still a ways off.)  

Of Art and Oblivion

Without further ado, let’s dive into Cary James and his game. First, here's a look at his current progress:

Yes, it should say, “Wave Two Progress.” I didn’t want you to wait any longer for this update.

As you can see, Cary is essentially done, apart from a few minor playtesting tweaks the team’s working on. As I mentioned, the translation work for his storybooks has already begun. (No, that one wasn’t a typo.)  

Now, let’s learn some more about him.

Three-Act Structure

Cary James’s story consists of three Acts, each played over a separate game session. In other words, the wanderers need to play three progressive, connected games to finish Cary’s story. The first two games only include a wanderer stage, while the third game features a wanderer stage and a finale stage. You will save specific components between games, and your previous choices will impact the subsequent games you play. You fail the whole story if you fail any of the wanderer stages.

Here’s a look at his storybooks:

Cary’s three separate storybooks.

World Shards and Encounters

Each of Cary’s world shards features encounters for Cary and other wanderers across all three Acts.

Every world shard shows an encounter for Cary and another for other wanderers in each Act. Cary will place a completed token on a world shard when he finishes an encounter, while other wanderers will place an exhausted token on it. (You’ll remove these between games.)

Players have already completed this world shard for this Act, which is why it features both a completed and exhausted token.

If Cary has already placed a completed token on a world shard, then other wanderers will spend less mental capacity to resolve their encounter - and vice versa.

In Cary’s story, you won’t win the wanderer stages by accumulating ending points, as in other wanderers’ stories. Instead, you must complete every world shard encounter to win. (You will also need to kill the abomination in each Act.)

There are still spawned encounters on encounter cards, but you don’t have to complete them to win the game. However, they help you dig deeper into the story and reward you with more valuable resources, like existence tokens, domains, coda cards, etc.

A look at Cary’s encounter cards, which are separated depending on the Act you’re playing.

There are still plenty of coda cards with stunning art for you to pick up as you progress. We’ll also include these pieces in the matching storybook entries for this game to build the immersive feeling you experience while reading these encounters. (We can’t guarantee this in the other wanderers, but we’ll see. It depends on how much space we have in those books.)

A few of Cary’s coda cards.

Another thing to note: The encounter and coda cards show both the Act they belong to and a number at the bottom labeling where they belong in the deck, making them easier to find during the game. (These numbers will also show up in the storybooks.)

More of Cary’s codas.

Mask Cards

Cary’s story includes a new type of card called mask cards. You may purchase them during the game by spending existence tokens. Each card relates to one of The Play’s performers, offering you new skills and contributing to different ending scores. (Each character directs you toward a different ending according to their preferences.) 

These cards are divided into four levels. Wanderers must purchase them according to their levels and cannot have more than one card for each level.

Cary James

Cary is a prideful, often volatile man open to the strange and otherworldly. He only has enough empathy to channel his given character and doesn’t spend much time thinking analytically or being observational. Because of this, he begins the game with four red and four purple sentience, only one yellow, and zero blue and green. These values make him incredibly strong in certain areas and abysmally weak in others. However, because he’s an actor, he can alter and control his sentience colors through his existence cards.

He begins the game with his default skill, “Inhabiting the Role,” which can change and rebalance his colors. 

Cary’s starting existence card, “Inhabiting the Role.”

Then, he can purchase the skills that will benefit him most when he meets their specific color requirements. Of course, these still come at a price. (He’s not a successful actor - yet.)

Cary can truly become the master of sentience after unlocking these powerful skills. However, that’s not where his path ends: You will unlock an existence card for Cary each time the wanderers find a Golden Mask marker in the story.

Each discovered Golden Mask will unlock a new existence card.

Cary begins the game with his Pallid Mask domain card.

You will have a chance to unlock one of his unique domain cards every time the wanderers collect a Yellow Sign token.

Cary’s Monsters

Here is a look at the backs of Cary’s monster cards. We’ll keep their front sides (and their abilities) a secret for now.

Cary’s Terrors
Cary’s Final Bosses

Plunging Into Cary’s Story

For the final piece of this deep dive into Cary, here is a look at a few snippets from his story. (While there may be mild spoilers here, I doubt it’s anything you need to be concerned about. They’re completely out of context, and I’ve removed all their surrounding game effects.)

The King of Lies

Without hesitation, you place the mask on your face and rise from the couch, your golden robes flowing behind you. Thunder rumbles, shaking the theater as if in response.

My time has come.

As you leave the green room, you see that the theater has returned to its former glory: a palace fit for a king. Whatever darkness clouded your vision is gone, and any doubt you felt has dissolved. Tonight, the world will bow at your feet.

You’re a star, Cary James.

You walk onto the stage and discover Camilla, Cassilda, and the stranger standing in a circle with a small gap just large enough for you. They’ve been waiting for you.

“What do you say, Cary?” Camilla asks.

“One last time?” Cassilda continues.

“Join us,” the stranger offers.

You take your place among them, completing the circle. Thunder roars again, and the theater goes black. A blinding flash of yellow light explodes in the middle of your circle, and you close your eyes to shield them.

When you open your eyes again, you see your cast mates for who they truly are. Dozens of arms flail wildly underneath Camilla’s robes. Countless tentacles snake up Cassilda’s torso, slithering around her beating heart. The stranger stands tall above you all. Demonic, bony horns sprout from his skull, encased by a perverse halo. His tattered robes flail behind him like withered wings.

“All hail the King in Yellow!” you shout in unison.

The Sealed Mouth

“You can’t leave me,” the woman says, her speech muffled and slurred. “I won’t let you abandon me, too. Not after what he did to me.”

You duck back inside the bedroom. The woman still fixates on her actions in the mirror. Reluctantly, you move closer to get a better look.

“Am I still beautiful?” the woman asks, finally spinning around on her stool to face you.

You cover your mouth, stifling a gasp as you step back. Blood drips down her face from open wounds winding from the corners of her lips to each ear. She has sewn closed half of her face, including most of her mouth, and is currently working on the remainder.

“Cary always told me I was the most beautiful woman he’d ever seen,” the woman cackles wildly. “Don’t you agree?”

You fight the urge to scream at the woman’s ghastly appearance as she swivels on her stool. Blood creeps between the stitches sewn through her face’s jagged flesh, her lips straining against the thread punching through them. Her other cheek still gapes raggedly, showing her teeth and tongue through the cut.

“What’s going on?” you manage to ask, keeping the contents of your stomach down. “What happened to you? What’s going on in this place?”

“My lips are sealed,” the woman responds, and you watch in disgust as she continues pushing the needle through her skin, inch by inch and thread by thread, sewing her mouth and accompanying gash completely shut.

“Please,” you implore. “You’ve got to help me get out of here. There must be a way to stop this madness. You’re trapped here, the same as me!”

The woman brings a finger to her lips in the hush gesture.

SLAM!

The bedroom door shudders as something heavy crashes into it, startling you.

SLAM! SLAM!

The door frame splinters as the hinges rattle loose. Something enormous is on the other side of that door, and it’s coming through. Fast.

You frantically look from the door to the woman. She continues calmly sitting, smiling that horrific carved smile as if expecting her friendly neighbor rather than some horrid nightmare.

“There must be a way out of here!” you cry.

CRASH!

It’s too late. The hulking abomination smashes through the door.

The King’s Descent

It’s him. He’s here.

For a moment, you only see the golden robes billowing out between the cathedral doors. Then, you notice the tentacles. There are so many writhing tentacles snaking out from underneath those impossible robes, carrying their charge with such fluidity it seems he’s floating.

Similarly robed priests flank the regal figure as he descends the steps. They’ve bowed their heads as they hoist banners of the Yellow Sign. There’s another symbol, too – one you could swear you recognize.

The Golden Dawn?

Your entire body trembles with fear, your eyes watering from the overwhelming emotions hitting you in tidal waves. With no other thought, you drop to your knees, bowing to your master – your king.

“All hail the King in Yellow,” you cry out.

“All hail the King in Yellow,” the priests respond in unison.

You now understand why you were chosen and what you were chosen for.

“Use me as you see fit,” you sob. “For I am your vessel.”

The King in Yellow stops, towering above you. You dare not look at him. To do so would be to know madness, and there would be no coming back from that.

Something drops by your head with a loud clang, causing your ears to ring. You fumble for it, still keeping your face planted to the ground. Your fingers touch something cold and metallic – something familiar. You slowly grip it and sit up, examining what your god has given you.

It’s a mask – a Golden Mask fit for a king.

A smile creeps across your face as you slip on your savior’s mask.

Salvation is at hand.

Acting Class

“It’s your turn,” the woman says, snapping you from your thoughts.

You find yourself sitting on a stool in a classroom, surrounded by faces you don’t recognize. The more you struggle to place them, the more you realize you can’t. After all, they don’t have faces. They’re just formless blurs of flesh with the darkest black holes you’ve ever seen for eyes.

You leap to your feet, knocking the stool to the ground as you do so. The entire classroom erupts into laughter as they point and mock you.

“Now, class, be nice to our guest,” the woman scolds.

You search the room for the source of the voice and see the teacher standing at the chalkboard. You let out a gasp at her appearance. Where her face should be is nothing but a caved-in bloody mess of shattered bone and sunken, torn flesh. Dark ichor spews from where her mouth should be with every word.

“Are you here to perform with our star?” she asks and laughs. The sound causes you to shiver involuntarily.

The door to the classroom slowly opens. You hear the rattle of chains and the soft thud of feet as something moves closer to the door. You tense up in anticipation. First, you see a pair of dirty bare feet crossing the threshold, followed by a familiar set of yellow robes. Finally, you behold the brilliant golden mask. Even now, it gleams.

Cary James.

Wrists and ankles shackled, shoulders slumped, he slowly walks toward the classroom’s center while the ghastly, faceless students mock his every step.

“There he is!” the teacher cries. “Our star! Our lord and savior! Cary James!” 

Gen Con 2024

It was a different year for us at Gen Con, but we were still there! We ended up sharing our booth with our miniatures manufacturer, Top Games. (They make some incredible minis, by the way.) I really missed my regular team (here’s looking at you, Jim, Bill, Craig, Ken, Robert, and Marissa), but it was great to see so many of you again (or meet you for the first time!) 

For those who couldn’t make it, here are a few pictures I took at the convention. All but one of them have to do with Dawn of Madness.

Here’s a picture of the booth with the Top Games and Diemension team.
The main display cabinet, which we shared with Top Games.
The cabinet’s top two rows.
Some small cases I had that featured Wave One minis on the top and some Wave Two minis I 3D printed on the bottom.
The Dawn of Madness table.
The display cabinet’s top shelf featured more Wave Two minis.
The cabinet's second shelf.
An awesome (and enormous!) model from Celestial, featuring Nüwa birthing Nüwa. 

Okay, that’s it for this update! I hope you enjoyed this look into Cary James and a glimpse at the future. Have a great day, and we’ll talk with you again soon!

Shipping Begins for the Translated Versions!
5 months ago – Mon, Aug 26, 2024 at 09:53:21 PM

Hey, guys! This update is just a quick one today for those who backed the translated versions.I realize we keep kicking the can down the road on the big Wave Two update, but take heart. The team tells me it should be ready by the end of this or next week. And it should, indeed, be a big one.

Translated Versions

The manufacturing process for every Wave One translated version has finished! Furthermore, the products have been loaded into a container and onto a ship! Here is the vessel's information:

Vessel: MSC FLAVIA / FX433W

Etd: Yantian, Aug 25

Eta: Gdansk, Oct 7

Yep, you read that right. The ship is already at sea!

Since most of the orders containing translated products are in the EU, we only have orders on one ship. Our shipping partner in the EU will ship any translated versions to other destinations from their warehouse. 

Here's a look at what's been happening the past few weeks with your games: 

Development Progress

I know you guys are eagerly anticipating information on Wave Two's progress. As I mentioned above, we should start posting updates about that regularly now, starting with Cary, the actor, in the next week or so. There's some very cool stuff coming up soon, so stay tuned! (I am fully aware we've been telling you that for a while now, for which you have my apologies. We've been pulled in many directions recently, and the team wanted to have a very big update to kick off the Wave Two content.)

Okay, that's it for this update! We'll talk to you again very soon, but in the meantime, have a great week!

EU Shipping Restarts!
7 months ago – Tue, Jul 09, 2024 at 11:46:29 PM

Hey guys! We have a very short update for you today, but it's an important one. This update isn't the big one we were promising (that should hopefully be the next one), but it's an important one for our EU and translation backers. Let's dive in.

EU Shipping

We have good news! Green Logistics tells us they have resolved the shipping problem in Europe and restarted the shipping process. We're unsure exactly how long it will take to finish the remaining orders, but things are finally moving again.

We're so sorry to everyone in Europe who hasn't received your games yet. Hopefully, you won't be waiting much longer!

Other Language Versions

We also have good news for the translated editions of DoM. The factory plans to finish the manufacturing process this month. Then, as soon as it's finished, the shipping company will begin the shipping process. So, you shouldn't be waiting much longer if you're waiting for the German, French, or Spanish editions, either!

Okay, that's it for this update. As I mentioned, this is just a quick update on shipping and production for those still waiting, but we will have that big, cool update soon. Have a great week, and we'll talk to you again shortly!

EU Shipping Update and Translation News
8 months ago – Thu, Jun 20, 2024 at 01:46:34 AM

Hey guys! We have some shipping news for the EU and an update on the translation printing. Let's jump in.

Shipping Progress

Europe

We noticed a significant delay in June regarding Green Logistics dispatching the remaining EU orders. We repeatedly inquired about and urged for progress updates over the past two weeks and were finally informed that they'll have to transfer the remaining orders to UPS for shipping due to ongoing issues with FedEx's system. Unfortunately, because of particular Polish and European policies, they must complete additional formalities and process a new series of documents to accomplish this. We are urgently seeking to understand how long this process will take and when shipping will return to normal speed. So far, Green Logistics has been unable to provide an accurate answer.

We are very sorry for this fresh delay in you getting your game. It is incredibly frustrating. We will continue to press Green Logistics to resolve the issue swiftly and restore normal shipping speeds. We've been collaborating with Green Logistics for many years on other projects, and we believe this is merely a temporary setback. Having said that, we want to offer our sincerest apologies to all our European backers and thank you for your continued patience. Unfortunately, we are powerless to expedite this process and can only wait. However, as soon as we hear new info, we will pass it along to you.

Other Regions

If you're in a region other than the EU, you should have already received your order. If you have not yet received your order, please check whether you selected the "one-wave shipping" option in the add-ons section on BackerKit. If you previously chose this option, we'll deliver all the products you ordered in Wave Two. If you have any questions regarding your order, email [email protected].

Other Language Versions

The factory began printing the translated language versions on June 6th. We submitted all the printing files to them except the German version of the storybooks. Those will be sent to the factory for production immediately after the proofreaders have completed their final pass, which we expect to be within the next one to two weeks.

Cherry recently traveled to the factory, and here are some photos and videos she took of the translated games' production:

Future Topics

We have a lot planned for our future updates that we are preparing, but we felt this update was too important to wait for us to finish that stuff. We have quite a bit to discuss regarding the progress of the second wave's development, detailed introductions to the new wanderers and their mechanics, information about the save system, and other important news.

Once again, we had to postpone that content due to the recent shipping delays, but expect some big updates soon.

Okay, that's it for this update. We'll let you know as soon as we have fresh information on shipping, but you won't have to wait long for our next planned update regardless. And, once again, our sincere apologies to those in the EU who are still waiting for their games. 

We'll talk to you again soon! Have a great week!

Introducing Story Mode, Deliveries, and Translation Update
8 months ago – Tue, Jun 04, 2024 at 12:57:42 AM

Hi guys! It's great to see that so many of you have been getting your copies of Dawn of Madness. We've got a big update for you today, with fresh shipping news, a translation update, and a game mode we've heard several of you asking for called Story Mode. Story Mode is a new official game mode and something we recommend you play with when starting out with the game. Let's jump right into it.

STORY MODE

We're thrilled that so many of you have enjoyed the game so far. It's very rewarding to see you guys finally experiencing and liking something we worked on for so long. 

One thing we repeatedly heard was how much players loved the stories. However, we also saw a few comments saying they found the game too difficult and long. So, we created Story Mode. 

Story Mode is a new official mode for the game. We recommend that you use it for your first few games. And even after that, we suggest you use it any time you want to experience more of the story without worrying as much about something eating you outside of it. (This will, of course, increase your risk of getting eaten inside of them.) In other words, you have to fret a little less about survival and can just enjoy your nightmarish time in the Otherworld. 

This mode is very simple to implement. All you have to do is read the event entries listed in the Story Mode PDF during the Event Phase as opposed to those in the storybooks. And really, that's all there is to it. There's also a tweak called Chaos Rifts that can simplify monster spawning if you want to use it. 

We'll send this to every backer through Backerkit, so keep an eye out for that email. We'll also post it in the various online communities. Having said that, you don't have to wait to find it there. You can also simply download it here

Dawn of Madness Story Mode

Story Mode (Full-Size File)

Story Mode (Web-Size File)

Once again, we recommend that you begin playing Dawn of Madness using this mode. It will decrease the complexity, upkeep, difficulty, and game length. And, if you previously had a hard time on your initial forays into the game, we encourage you to give Story Mode a try.

We're working on several other tweaks to the game recommended by players - such as a save system. Look for more in future updates.

SHIPPING PROGRESS

Europe

European order delivery is approximately 50% complete. The warehouse started last week by shipping the Deep Madness orders first, delaying the progress of DoM orders a bit. However, the pace of DoM deliveries will pick up now.

Western US

The Western US deliveries have finished. Hurrah! (If you haven't received your order or have an issue, be sure to reach out to [email protected].)

Eastern US

The Easter US deliveries are approximately 90% complete. If you haven't gotten yours yet, you are probably in that last 10%.

Canada and Australia

Canadian and Australian orders have also started shipping. Your tracking number should now be available in Backerkit.

All-in-all, we've reached around 70% completion for the English version of DoM Wave One.

If you previously added the "I Choose 1-Wave Shipping" option to your order in the pledge manager, your order will be delivered in the second wave. So don't worry if you haven't received a notification yet in this case. 

If you ordered the French, German, or Spanish versions, you'll receive your order in the translated version of Wave One within the next few months, unless you previously chose the "I Choose 1-Wave Shipping." In that case, you will receive your order with the translated version of Wave Two.

If you completed the survey or placed a late pledge order after April 1st, the warehouse has processed your order and it is still in the queue. Please be patient, and it will ship shortly.

CUSTOMER SERVICE

If you experience any of the following: 

  • The courier loses your package;
  • The courier delivers your package to the wrong address;
  • Your package arrives with significant damage;
  • Your package is missing an item;
  • You discover a quality issue with the product upon unboxing;

Be sure to email Cherry at [email protected], preferably with photos to illustrate your situation. Cherry will get back to you with a solution as soon as possible (though there may be a delay of a few weeks while she finishes working on dispatching packages and logistics). 

OTHER LANGUAGE VERSIONS

French

As mentioned in the previous update, the printing factory has received all of the French version's files.

Spanish

We've completed the Spanish version's proofreading. We're now finishing the PDF files and are in the process of sending them to the printing factory.

German

We're sending the German version's cards and rulebook to the factory now, but we will need an additional 1-2 weeks to proofread the storybook. The factory plans to print the German storybooks last, which should minimize any impact on the production schedule.

Okay, that's it for this update! Have a great day, and we'll talk to you again soon!